Barbara Fritsch and I made an implementation of VisLink for the Informationvisualization course of the Vienna University of Technology. The original idea is from Christopher Collins, Sheelagh Carpendale and Gerald Penn (http://www.christophercollins.ca/research/VisLink/index.html).
Video on youtube:
More info and download: http://www.cg.tuwien.ac.at/courses/InfoVis/HallOfFame/2009/Gruppe03/Homepage/
Donnerstag, 2. Juli 2009
Donnerstag, 26. März 2009
Jenga - Virtual Reality
We made an implementation of Jenga where the player can view the scene through a head mounted display and interact with a tracked pen.
As an addition to the classical Jenga there are some very bad birds. They want to destroy the tower and the player has to defend it by kicking them away with the pen.
I have developed Jenga together with Christian Fischl and we made the second place within the laboratory "Virtual and Augmented Reality" at the Vienna University of Technology. We used the "Studierstube" Framework and NVIDIA PhysX for this project.
A video of our Jenga:
As an addition to the classical Jenga there are some very bad birds. They want to destroy the tower and the player has to defend it by kicking them away with the pen.
I have developed Jenga together with Christian Fischl and we made the second place within the laboratory "Virtual and Augmented Reality" at the Vienna University of Technology. We used the "Studierstube" Framework and NVIDIA PhysX for this project.
A video of our Jenga:
Dienstag, 25. März 2008
Donnerstag, 20. März 2008
Gruppenzwang
My brother Martin Knecht and I developed the graphic demo 'Gruppenzwang' within the course 'Realtimegraphics'.
Together with Alhambra we made the first place this year.
Technical details:
Together with Alhambra we made the first place this year.
Technical details:
- C++ with DirectX
- FBX for the scenes
- FMOD for the sound
- PhysX for some physical events
- hlsl Shader
Effects:
- Shadowmaps with softshadows
- Screen spaced ambient occlusion
- Dynamic Cubemap Environment Mapping
- Parallax Occlusion Mapping
- Swarm simulation
- Splinemeshes
- Pixelperfect spheres (with raycasting)
- Volume renderer
- Microscope effect
- Normalmapping microscope effect
- Motionblur
- Flow simulation
- screen distortion
Flow Visualization
Another program we have developed for the laboratory "Visualization" was FlowVis.
It enables us to visualise flow data.
Features:
It enables us to visualise flow data.
Features:
- streamlines (including evenly spaced seedpoints)
- color-coding
- tapering
- texture generation
- glyph mapping
More infos (in german only): FlowVis
Volume Visualization
For the laboratory 'Visualization' Matthias Thöny and I developed a volume renderer to visualize CT data.
We focused our attention on doing the rendering very fast to watch the data smoothly in realtime.
More infos (in german only): VolVis
Flab!
Together with my fellow student David Jakubowicz we developed a computergame called 'Flab!' for the course 'Computergraphics 2' at the Vienna University of Technology.
We have done it in one semester (about 4 months) and we made the third place at the contest of the laboratory.
Technical details:
- C++ combined with OpenGL
- FBX for the levels
- Ageia PhysX for the physical interaction (you need the Driver to play Flab!)
- FMOD for the sound
Effects:
- Cubemap Environment Mapping
- Shadowmaps
- Normalmapping
Play a soft, solid or flying character and try to reach the end of the levels: Download
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