Dienstag, 25. März 2008

Today I want to post a video of my flight with the Robbe Bandit, a RC plane. The flight ends with a crash, but nothing seriously happend.

The video has been taken a while ago, but since I had no blog till now, I post it anyway.

Donnerstag, 20. März 2008

Gruppenzwang

My brother Martin Knecht and I developed the graphic demo 'Gruppenzwang' within the course 'Realtimegraphics'.

Together with Alhambra we made the first place this year.

Technical details:
  • C++ with DirectX
  • FBX for the scenes
  • FMOD for the sound
  • PhysX for some physical events
  • hlsl Shader

Effects:

  • Shadowmaps with softshadows
  • Screen spaced ambient occlusion
  • Dynamic Cubemap Environment Mapping
  • Parallax Occlusion Mapping
  • Swarm simulation
  • Splinemeshes
  • Pixelperfect spheres (with raycasting)
  • Volume renderer
  • Microscope effect
  • Normalmapping microscope effect
  • Motionblur
  • Flow simulation
  • screen distortion
Gruppenzwang can be downloaded here.

Flow Visualization


Another program we have developed for the laboratory "Visualization" was FlowVis.

It enables us to visualise flow data.

Features:


  • streamlines (including evenly spaced seedpoints)

  • color-coding

  • tapering

  • texture generation

  • glyph mapping


More infos (in german only): FlowVis

Volume Visualization

For the laboratory 'Visualization' Matthias Thöny and I developed a volume renderer to visualize CT data.

We focused our attention on doing the rendering very fast to watch the data smoothly in realtime.

More infos (in german only): VolVis

Flab!

Together with my fellow student David Jakubowicz we developed a computergame called 'Flab!' for the course 'Computergraphics 2' at the Vienna University of Technology.

We have done it in one semester (about 4 months) and we made the third place at the contest of the laboratory.


Technical details:

  • C++ combined with OpenGL
  • FBX for the levels
  • Ageia PhysX for the physical interaction (you need the Driver to play Flab!)
  • FMOD for the sound

Effects:

  • Cubemap Environment Mapping
  • Shadowmaps
  • Normalmapping

Play a soft, solid or flying character and try to reach the end of the levels: Download